using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureWingRewardsChest_ICC")]
	public class AdventureWingRewardsChest_ICC : MonoBehaviour
	{
		public List<GameObject> m_chests => method_3<Class271<GameObject>>("m_chests")?.method_25();

		public AdventureWingRewardsChest_ICC(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureWingRewardsChest_ICC(IntPtr address)
			: this(address, "AdventureWingRewardsChest_ICC")
		{
		}

		public void SetBigChestColliderEnabled(bool isEnabled)
		{
			method_8("SetBigChestColliderEnabled", isEnabled);
		}

		public bool ActivateChest(int index)
		{
			return method_11<bool>("ActivateChest", new object[1] { index });
		}
	}
}
